The VR and Art Installations

The VR and Art Installations

VR or Virtual Reality was known for introducing eccentric new worlds straight into the comfort of your own home. The most incredible VR experiences are those that are impossible to experience beyond the created installation. For most artists who like to experiment in the VR sandbox, it’s more than just making a virtual world, rather utilizing ‘Virtual Reality’ as the sole equipment to create a reality-distortion plot. 

The field of virtual reality has established a name for itself, and now, it is one of the most vital equipment for artists who are looking for ways on how they can improve their art – and make it stand out from the norms

Here’s how VR is changing the modern art scene.

1. Immersive technology could improve Museum-style education

As immersive age comes close, expect that you will witness many immersive experiences combining the digital and physical worlds in fresh and interesting ways. As of the present, out-of-home entertainment utilizes the method of storytelling in physical locations, such as escape rooms, museum exhibits, and more. Expect that in the future years, these spaces will become an entryway to another dimension – thanks to immersive technology.

For example, you will know about the Internal Space Station if you go to a museum, but using a VR, you will travel to low-Earth orbit and meet various astronauts that work there in an incredibly realistic way. The experience is more appealing memorable since it offers a more in-depth understanding of a specific subject.

Live VR

2. Virtual Reality and live performance

Ever since the previous years, the world of contemporary art has dramatically transformed, thanks to the influences of interactive art, augmented reality, and immersive technologies. In upgrading museum experiences and working with the latest generation of young thinkers, location-based works will play a considerable role in storytelling. Immersive theatre companies like The Young Vic and Punchdrunk have developed works that incorporate live performers with virtual reality. One example is the Marshmallow Laser Feast’s display of We Live In An Ocean Of Air located at the Saatchi Gallery. It intermixes the breath and heart sensors with virtual reality to create a unique experience for the audience.

3. VR as a destination event

The great thing about site-specific events is they encourage people to go out of their home and experience different things in other locations. Bringing virtual reality outside is an incredible idea. However, what’s more important is the content of a particular purpose. Once you’ve found the perfect approach to showcase, look for the appropriate medium that will best complement it. You want people to feel something when looking into your art. It doesn’t have to be specific, just the thought that it will tell them something is enough.

When you look at an artwork, and it doesn’t activate any of your emotions or feelings, then that piece of art is not intended for you. Art is supposed to move you or awaken something inside of you. It should also encourage you to find out the undefined aspects of yourself.

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